Update beta
he magic combine_ball never lies.
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A new Beta is available for the Source Engine and Source Dedicated
Server. To participate, run hldsupdatetool with the command "-beta
community". The specific changes include:
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps
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Download and participate if you run a server!
Chronic bugs, problems and major gameplay exploits/defects should be listed here. Methods to reliably reproduce them for testing should be included. A list of known differences between win32 and linux dedicated servers would be helpful as well.
es medio tarde no lo voy a traducir todo
basicamente es un update beta, para los servers, que corrige numerosas cosas, tanto para el hl2dm, como para otros juegos como el counter. Si lo quieren probar en prys =P. Ak se los dejo ,)
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