Batallas de 1,000 enemigos en Source Engine - CONFIRMADO por Gabe Newell
Cita:
Edge: What’s the timescale for this boom?
GabeN: We’re going to start seeing it now. We’re going to be releasing multi core versions of Counter-Strike and Day of Defeat and Half-Life 2 after we ship The Orange Box. The challenge is going to be going forward. Right now we just have to deal with an order of magnitude of difference between DirectX 9 and DirectX 7 in terms of fill-rate and number of polygons. That’s a set of scaling issues that we’ve managed to adapt to. Soon we will have to answer the question of how do you design a game experience that could go from ten characters on screen to 1,000 characters on the screen. And how do you turn that into something worth purchasing? Is having 100 persons on the screen really ten times as fun as having just ten people on the screen?
In 2008 and 2009 we’re going to do stuff that’s optimized for the new high-end that doesn’t scale down, and use Steam to reach those customers, so we can start to learn what to do with 1,000 smart creatures on the screen at once. Then hopefully we can backfill and do more scaleable experiences.
Saben donde se mete el fierro del medio por donde gira la valvula, no ?? Gordo chanta como gaben no hay... 1000 enemigos, el chanta va a poner un respawn y listo, salen enemigos sin parar... jajaja
Saben donde se mete el fierro del medio por donde gira la valvula, no ?? Gordo chanta como gaben no hay... 1000 enemigos, el chanta va a poner un respawn y listo, salen enemigos sin parar... jajaja
Mirá mirá! Tiene toda grasa chorreada por la remera... y no es grasa de la válvula... ya me lo imagino tirado en su pelota con un widescreen de 30" comiendo papitas
Mirá mirá! Tiene toda grasa chorreada por la remera... y no es grasa de la válvula... ya me lo imagino tirado en su pelota con un widescreen de 30" comiendo papitas
Papitas ?? El chanta este seguro tiene en telefono acceso directo marcando #1 con el telefono del presidente de Burger King... en el #2 tiene al de mcdonals y... #3, el telefono de soiz