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  1. #1


    Junior Member



    Ingreso: Nov 2009
    Mensajes: 7
    Poder: 0 Aleix9500 va por un camino distinguido

    Tengo un problema con hammer 3.5 cs1.6

    Quando intento hacer una prueba me sale esto:



    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\SIERRA\Half-Life

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map" "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map"

    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    Entering C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map
    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    50%... (0.00 seconds)
    SetModelCenters:
    20%...40%...60%...80%... (0.00 seconds)
    CSGBrush:
    50%... (0.00 seconds)
    Using Wadfile: \sierra\half-life\valve\xeno.wad
    - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
    Using Wadfile: \sierra\half-life\valve\halflife.wad
    - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
    Using Wadfile: \sierra\half-life\valve\liquids.wad
    - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
    added 2 additional animating textures.
    Texture usage is at 0.06 mb (of 4.00 mb MAX)
    0.02 seconds elapsed
    ----- END hlcsg -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

    BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.prt'
    0.02 seconds elapsed
    ----- END hlbsp -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    1 portalleafs
    0 numportals
    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]
    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]

    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 1
    g_visdatasize:3 compressed from 1
    0.00 seconds elapsed
    ----- END hlvis -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]
    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]
    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]
    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]
    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]
    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]
    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]

    42 faces
    Create Patches : 440 base patches
    0 opaque faces
    9038 square feet [1301536.00 square inches]
    Error: No Lights!
    Description: lighting of map halted (I assume you do not want a pitch black map!)
    Howto Fix: Put some lights in the map.

    ----- END hlrad -----


    ** Executing...
    ** Command: C:\SIERRA\HALF-L~1\hl.exe
    ** Parameters: +map "Nivel_1"

  2. #2
    Un poco groso Avatar de Gattsu
    Psycrotic's sex slave



    Ingreso: Sep 2007
    Ubicación: Bsas - Olivos
    Mensajes: 1,697
    Poder: 8 Gattsu es simplemente muy agradable Gattsu es simplemente muy agradable Gattsu es simplemente muy agradable Gattsu es simplemente muy agradable Gattsu es simplemente muy agradable

    Esta es la sección del CSS y su respectivo SDK, que incluye hammer para source, no el engine de hl1.

    En realidad supongo que ese error se soluciona agregando una entidad llamada "light" (crea una entity, ctrl+T en ella y renombrala a "light"), por lo tanto esto sale en el debug:

    Description: lighting of map halted (I assume you do not want a pitch black map!)
    Howto Fix: Put some lights in the map.

  3. #3


    Junior Member



    Ingreso: Nov 2009
    Mensajes: 7
    Poder: 0 Aleix9500 va por un camino distinguido

    Gracias por responder pero ahora me pone:


    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\SIERRA\Half-Life

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map" "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map"

    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    Entering C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map
    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    50%... (0.00 seconds)
    SetModelCenters:
    50%... (0.00 seconds)
    CSGBrush:
    50%... (0.00 seconds)
    Using Wadfile: \sierra\half-life\valve\xeno.wad
    - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
    Using Wadfile: \sierra\half-life\valve\halflife.wad
    - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
    Using Wadfile: \sierra\half-life\valve\liquids.wad
    - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
    added 2 additional animating textures.
    Texture usage is at 0.06 mb (of 4.00 mb MAX)
    0.02 seconds elapsed
    ----- END hlcsg -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

    BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.prt'
    0.00 seconds elapsed
    ----- END hlbsp -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    1 portalleafs
    0 numportals
    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]
    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]

    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 1
    g_visdatasize:3 compressed from 1
    0.00 seconds elapsed
    ----- END hlvis -----


    ** Executing...
    ** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe
    ** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]
    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]
    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]
    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]
    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]
    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]
    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]

    42 faces
    Create Patches : 440 base patches
    0 opaque faces
    9038 square feet [1301536.00 square inches]
    1 direct lights
    BuildFacelights:
    30%...40%...50%...80%...90%... (0.03 seconds)
    visibility matrix : 0.0 megs
    BuildVisLeafs:
    (0.00 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
    Transfer Lists : 159200 : 159.20k transfers
    Indices : 2880 : 2.81k bytes
    Data : 636800 : 621.88k bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
    FinalLightFace:
    30%...40%...50%...80%...90%... (0.02 seconds)
    0.06 seconds elapsed
    ----- END hlrad -----


    ** Executing...
    ** Command: C:\SIERRA\HALF-L~1\hl.exe
    ** Parameters: +map "Prueba_1"

  4. #4
    Un poco groso Avatar de Root_BlacKSun
    SoF || w1L



    Ingreso: Nov 2006
    Ubicación: Que sería de los clash sin...
    Edad: 25
    Mensajes: 1,292
    Poder: 7 Root_BlacKSun es una joya en bruto Root_BlacKSun es una joya en bruto Root_BlacKSun es una joya en bruto

    Aparentemente ahí no tiró ningun error...

    Igual, como dijo Gattsu, seguramente en el foro de CS 1.6 te van a poder ayudar mejor.
    Te dejo el Link: Counter Strike 1.6 - Foros PrysmaX Gaming Community


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