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Antiguo 08-Nov-2009, 15:49   #1 (permalink)
 
Avatar de Aleix9500

Junior Member
 
Fecha de Ingreso: 11-2009
Mensajes: 6
Poder: 0 Aleix9500 is on a distinguished road
Contactar con Aleix9500 a través de MSN
Predeterminado Tengo un problema con hammer 3.5 cs1.6

Quando intento hacer una prueba me sale esto:



** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map" "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map"

** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
Entering C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1.prt'
0.02 seconds elapsed
----- END hlbsp -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Nivel_1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

42 faces
Create Patches : 440 base patches
0 opaque faces
9038 square feet [1301536.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----


** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: +map "Nivel_1"
Aleix9500 no ha iniciado sesión   Responder Con Cita

Publicidad


Antiguo 08-Nov-2009, 16:02   #2 (permalink)
 
Avatar de Gattsu

Psycrotic's sex slave
Un poco groso
 
Fecha de Ingreso: 09-2007
Ubicación: Bsas - Olivos
Mensajes: 1,536
Poder: 7 Gattsu is just really niceGattsu is just really niceGattsu is just really niceGattsu is just really nice
Contactar con Gattsu a través de MSN
Predeterminado

Esta es la sección del CSS y su respectivo SDK, que incluye hammer para source, no el engine de hl1.

En realidad supongo que ese error se soluciona agregando una entidad llamada "light" (crea una entity, ctrl+T en ella y renombrala a "light"), por lo tanto esto sale en el debug:

Cita:
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Gattsu está en línea   Responder Con Cita
Antiguo 08-Nov-2009, 16:59   #3 (permalink)
 
Avatar de Aleix9500

Junior Member
 
Fecha de Ingreso: 11-2009
Mensajes: 6
Poder: 0 Aleix9500 is on a distinguished road
Contactar con Aleix9500 a través de MSN
Predeterminado

Gracias por responder pero ahora me pone:


** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map" "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map"

** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
Entering C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1.prt'
0.00 seconds elapsed
----- END hlbsp -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----


** Executing...
** Command: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe
** Parameters: "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Ramon\MISDOC~1\HAMMER~1\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Aleix\Prueba_1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

42 faces
Create Patches : 440 base patches
0 opaque faces
9038 square feet [1301536.00 square inches]
1 direct lights
BuildFacelights:
30%...40%...50%...80%...90%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
Transfer Lists : 159200 : 159.20k transfers
Indices : 2880 : 2.81k bytes
Data : 636800 : 621.88k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
FinalLightFace:
30%...40%...50%...80%...90%... (0.02 seconds)
0.06 seconds elapsed
----- END hlrad -----


** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: +map "Prueba_1"
Aleix9500 no ha iniciado sesión   Responder Con Cita
Antiguo 08-Nov-2009, 17:58   #4 (permalink)
 
Avatar de Root_BlacKSun

SoF || w1L
Un poco groso
 
Fecha de Ingreso: 11-2006
Ubicación: Que sería de los clash sin...
Edad: 25
Mensajes: 1,119
Poder: 6 Root_BlacKSun will become famous soon enoughRoot_BlacKSun will become famous soon enough
Predeterminado

Aparentemente ahí no tiró ningun error...

Igual, como dijo Gattsu, seguramente en el foro de CS 1.6 te van a poder ayudar mejor.
Te dejo el Link: Counter Strike 1.6 - Foros PrysmaX Gaming Community
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