Fecha de Ingreso: 11-2005
Edad: 35
Mensajes: 888
Poder: 4 
|
COMANDOS DEL SOURCE
He creado esto por que hay gente como yo que son muy nuevitos en el CS:S y no sabemos como configurar algunas cosas, :-\ lamentablemente todo lo que conseguis de este juego esta en ingles, pero igual creo que es facil de entender.
Cita:
+attack = Action primary fire
+attack2 = Action secondary fire - special action (zoom, burst fire, silencer)
+back = Action move backwards
+duck = Action crouches
+forward = Action moves forward
+jump = Action jumps
+klook = Action enables the keyboard to look around
+left = Action strafes left
+lookdown = Action looks down
+lookup = Action looks up
+mlook = Action enables mouse to look around
+movedown = Action moves player down - *climbing down a ladder, swimming down
+moveleft = Action strafes left
+moveright = Action strafes right
+moveup = Action moves player up - *climbing up a ladder, swimming up
+reload = Action reloads current weapon
+right = Action strafes right
+speed = Action forces player to walk if 'always run' is enabled
+strafe = Action strafe modifier - while this is held down, use direction keys to strafe in different directions
+use = Action uses an item - such as a defuser, c4
+zoom = Action Zooms weapon (if available)
cl_autowepswitch = Action Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'
chooseteam = Action Choose a new team
drop = Action Drops current weapon
force_centerview = Action forces the player's view to look straight ahead
impulse 100 = Action enables flashlight
impulse 201 = Action sprays logo decal
hud_fastswitch 0 = Action toggles fast weapon switching - * 1 is 'on', 0 is 'off'
jointeam = Action 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT
kill = Action player suicides to respawn again
use = Action Use a particular weapon Arguments: <weapon_name>
autobuy = Buy Buys a predetermined set of weapons and equipment, setup in autobuy.txt
rebuy = Buy Buys all the equipment that you had when the last snapshot of your equipm
buy = Buy
buyammo1 = Buy This buys one primary magazine or clip
buyammo2 = Buy This buys one pistol clip
buyequip = Buy Show equipment buy menu
buymenu = Buy Show main buy menu
alias = Console Alias a command
bind = Console Bind a key to a command or set of commands (bind <cmd>)
BindToggle = Console Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command")
con_enable 1 = Console Allows the console to be activated
con_notifytime 8 = Console How long to display recent console text to the upper part of the game window
contimes = Console Number of console lines to overlay for debugging.
clear = Console clears the console screen
cvarlist = Console Show the list of convars/concommands.
developer 0 = Console toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'
differences = Console Show all convars which are not at their default values.
echo = Console echos text to the console
exec = Console executes a script of .cfg file
exit = Console exit game engine without confirmation
find = Console Find concommands with the specified string in their name/help text.
help = Console Find help about a convar/concommand.
hideconsole = Console Hide the console.
incrementvar = Console Increment specified convar value.
key_findbinding = Console Find key bound to specified command string.
key_listboundkeys = Console List bound keys with bindings.
key_updatelayout = Console Updates game keyboard layout to current windows keyboard setting.
mem_dump = Console dump memory stats.
quit = Console Exit the engine.
status = Console Display map and connection status.
stuffcmds = Console Parses and stuffs command line + commands to command buffer. In your valve.rc file
toggleconsole = Console Show/hide the console.
unbind = Console Unbind a key
unbindall = Console Unbind all keys
wait = Console Stop command parsing until next frame
cl_autohelp = HUD/Onscreen Enable/Disable Autohelp
cl_c4progressbar = HUD/Onscreen Draw progress bar when defusing the C4
cl_righthand = HUD/Onscreen Use right-handed view models.
cl_showfps = HUD/Onscreen Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg = HUD/Onscreen Enable/disable text messages printing on the screen
gameui_hide = HUD/Onscreen Hides/closes GUI menu
hud_centerid 0 = HUD/Onscreen Toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time = HUD/Onscreen Sets how long death messages remain onscreen
hud_drawhistory_time = HUD/Onscreen Sets how long messages remain onscreen
hud_saytext_time 5 = HUD/Onscreen Sets how long chat messages remain onscreen
hud_showtargetid = HUD/Onscreen Shows target ID at cursor
messagemode = HUD/Onscreen Display player message globally (to all)
messagemode2 = HUD/Onscreen Display player message to team
name = HUD/Onscreen View or change a player's name
radio1 = HUD/Onscreen This opens up Radio1 Menu
radio2 = HUD/Onscreen This opens up Radio2 Menu
radio3 = HUD/Onscreen This opens up Radio3 Menu
revert = HUD/Onscreen Revert convars to their default values
scr_centertime 2 = HUD/Onscreen Sets how long server messages remain on the screen
say = HUD/Onscreen Display player message globally (to all)
say_team = HUD/Onscreen Display player message to team
timeleft = HUD/Onscreen Displays the amount ouf time remaining in the round
cl_crosshairalpha = HUD/Crosshair Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"
cl_crosshaircolor = HUD/Crosshair 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue
cl_crosshairscale = HUD/Crosshair Use to change crosshair scale, must have cl_scalecrosshair set to "1"
cl_crosshairusealpha = HUD/Crosshair Enable or disable the use of crosshair alpha
cl_dynamiccrosshair = HUD/Crosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink
when you duck for better accuracy
cl_observercrosshair = HUD/Crosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off)
cl_scalecrosshair = HUD/Crosshair Enable or disable the use of crosshair scale
crosshair = HUD/Crosshair Enable or disable the use of crosshair (1= On, 0=Off)
cl_radaralpha = HUD/Radar Use to change radar alpha, must have cl_radartype set to "1"
cl_radartype = HUD/Radar 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha
drawradar = HUD/Radar Draws HUD radar
hideradar = HUD/Radar Hides HUD radar
cancelselect = Menu Cancels current selection
escape = Menu Escape key pressed
invnext = Menu selects next item in inventory
invprev = Menu selects previous item in inventory
lastinv = Menu selects previous item in inventory
menuselect = Menu Selects item in that slot (0-9)
slot0 = Menu select weapon group 0 (or menu item 0) see 'use' or cancels selection
slot1 = Menu select weapon group 1 (or menu item 1) see 'use'
slot2 = Menu select weapon group 2 (or menu item 2) see 'use'
slot3 = Menu select weapon group 3 (or menu item 3) see 'use'
slot4 = Menu select weapon group 4 (or menu item 4) see 'use'
slot5 = Menu select weapon group 5 (or menu item 5) see 'use'
slot6 = Menu select weapon group 6 (or menu item 6) see 'use'
slot7 = Menu select weapon group 7 (or menu item 7) see 'use'
slot8 = Menu select weapon group 8 (or menu item 8) see 'use'
slot9 = Menu select weapon group 9 (or menu item 9) see 'use'
slot10 = Menu select weapon group 10 (or menu item 10) see 'use' or cancels selection
m_filter = Mouse Mouse filtering (set this to 1 to average the mouse over 2 frames)
m_forward = Mouse sets the mouse forward speed sensitivity multiplier
m_pitch = Mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side = Mouse sets the mouse strafing speed sensitivity multiplier
m_yaw = Mouse sets the yaw speed sensitivity multiplier
sensitivity = Mouse Adjusts the Mouse sensitivity
zoom_sensitivity_ratio = Mouse Additional mouse sensitivity scale factor applied when FOV is zoomed in
+graph = Network Draw the network usage graph
cl_allowdownload = Network toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload = Network toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_cmdbackup = Network For each command packet, how many additional history commands are sent (helps in case of packet loss)
cl_cmdrate = Network Max number of command packets sent to server per second
cl_interp = Network Turns on or off whether you will interpolate object positions starting this many seconds in past
cl_interpolate = Network Interpolate entities on the client
cl_lagcomp_errorcheck = Network Player index of other player to check for position errors
cl_rate = Network Sets the max bytes/sec the host can send data (Upload)
cl_updaterate = Network Number of packets per second of updates you are requesting from the server
connect = Network Connects to server (connect <IP>)
disconnect = Network Disconnect game from server
net_channels = Network Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings
net_graph = Network Draw the network usage graph
net_graphheight = Network Sets the net_graph height
net_graphpos = Network Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)
net_maxfragments = Network Max fragment bytes per packet (Ex. 1280)
net_scale = Network Sets the net_graph scale, larger number creates larger visual graph
rate = Network Sets the max bytes/sec the host can receive data (download)
ping = Network Display ping to server
retry = Network Retry connection to last server
+score = Scores Toggles score panel
+showscores = Scores Toggles score panel
togglescores = Scores Toggles score panel
jpeg = Screenshot Takes a jpeg screenshot: jpeg <filename> <quality 1-100>
jpeg_quality = Screenshot Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90
screenshot = Screenshot Take a screenshot
+voicerecord = Sounds/Voice Records input from voice input device (microphone)
bgmvolume = Sounds/Voice CD sound playback volume
cd = Sounds/Voice Play or stop a cd track
cl_customsounds = Sounds/Voice Enable customized player sound playback
play = Sounds/Voice Play a sound
soundscape_fadetime = Sounds/Voice Time to crossfade sound effects between soundscapes
soundscape_flush = Sounds/Voice Flushes the server & client side soundscapes
stopsoundscape = Sounds/Voice Stops all soundscape processing and fades current looping sounds
voice_enable = Sounds/Voice Turns Voice on / off
voice_overdrive = Sounds/Voice Voice Chat to Game volume ratio
voice_scale = Sounds/Voice Voice Chat volume
volume = Sounds/Voice Sound volume
cl_smooth = Video Turns Smooth view/eye origin after prediction errors on and off (0 and 1)
cl_smoothtime = Video Smooth client's view after prediction error over this many seconds (0.01 - 2.0)
fog_enable = Video Can turn fog on or off.
fps_max = Video Frame rate limiter (Best to use the max Hz of your monitor)
mat_antialias = Video Antialias setting
mat_bumpmap = Video Bumpmap Setting
mp_decals = Video Sets the maximum number of decals
mat_dxlevel = Video The DirectX Level. Default is optimal, but you can adjust manually here
mat_fastspecular = Video Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_forceansio = Video Ansio Setting
mat_monitorgamma = Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT
mat_specular = Video Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_vsync = Video Force sync to vertical retrace / V-sync
r_decals = Video Sets the maximum number of decals
r_propsmaxdist = Video Maximum visible distance of props (boxes, etc)
r_rainalpha = Video Changes rain alpha values (0=Off, higher number makes darker rain)
r_RainSimulate = Video Enable/disable rain simulation (0=Off, 1=On)
r_shadows = Video Enable shadows
r_WaterDrawReflection = Video Enable water reflection
r_WaterDrawRefraction = Video Enable water refraction
benchframe = Demo Takes a snapshot of a particular frame in a time demo
cl_demoviewoverride = Demo Override view during demo playback
demo_debug = Demo Demo debug info
demo_fastforwardfinalspeed = Demo Go this fast when starting to hold FF button
demo_fastforwardramptime = Demo How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed = Demo Go this fast when starting to hold FF button.
demo_interpolateview = Demo Do view interpolation during dem playback
demo_pauseatservertick = Demo Pauses demo playback at server tick
demo_quitafterplayback = Demo Quits game after demo playback
demo_recordcommands = Demo Record commands typed at console into .dem files
demogototick = Demo Skips to a tick in demo
demolist = Demo Print demo sequence list
demopause = Demo Pauses demo playback
demoresume = Demo Resumes demo playback
demos = Demo Demo demo file sequence
demotimescale = Demo Sets demo replay speed
demotogglepause = Demo Toggles demo playback
demoui = Demo Show/hide the demo player UI
listdemo = Demo List demo file contents
nextdemo = Demo Play next demo in sequence
playdemo = Demo Play a recorded demo file (.dem )
record = Demo begins to record a demo and saves it as a .dem file
startdemos = Demo Play demos in demo sequence
stop = Demo Finish recording demo
stopdemo = Demo Stop playing back a demo
timedemo = Demo Play a demo at max fps and report performance info and average fps
timedemoquit = Demo Play a demo, report performance info, and then exit
endmovie = Movie Stop recording movie frames
startmovie = Movie Start recording movie frames
|
Espero que les sirva.
Salu2 ;D
El TuKaN!!!
__________________
Cita:
Empezado por Puerquero
Ojo con Puerquero que se la lastra.
|
|