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Counter Strike Source Esta categoria es para todos los temas, consultas y novedades de la version Source del Counter Strike

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Antiguo 31-Jan-2006, 22:58   #1 (permalink)
 
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Predeterminado COMANDOS DEL SOURCE

He creado esto por que hay gente como yo que son muy nuevitos en el CS:S y no sabemos como configurar algunas cosas, :-\ lamentablemente todo lo que conseguis de este juego esta en ingles, pero igual creo que es facil de entender.

Cita:
+attack = Action primary fire

+attack2 = Action secondary fire - special action (zoom, burst fire, silencer)

+back = Action move backwards

+duck = Action crouches

+forward = Action moves forward

+jump = Action jumps

+klook = Action enables the keyboard to look around

+left = Action strafes left

+lookdown = Action looks down

+lookup = Action looks up

+mlook = Action enables mouse to look around

+movedown = Action moves player down - *climbing down a ladder, swimming down

+moveleft = Action strafes left

+moveright = Action strafes right

+moveup = Action moves player up - *climbing up a ladder, swimming up

+reload = Action reloads current weapon

+right = Action strafes right

+speed = Action forces player to walk if 'always run' is enabled

+strafe = Action strafe modifier - while this is held down, use direction keys to strafe in different directions

+use = Action uses an item - such as a defuser, c4

+zoom = Action Zooms weapon (if available)

cl_autowepswitch = Action Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'

chooseteam = Action Choose a new team

drop = Action Drops current weapon

force_centerview = Action forces the player's view to look straight ahead

impulse 100 = Action enables flashlight

impulse 201 = Action sprays logo decal

hud_fastswitch 0 = Action toggles fast weapon switching - * 1 is 'on', 0 is 'off'

jointeam = Action 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT

kill = Action player suicides to respawn again

use = Action Use a particular weapon Arguments: <weapon_name>


autobuy = Buy Buys a predetermined set of weapons and equipment, setup in autobuy.txt

rebuy = Buy Buys all the equipment that you had when the last snapshot of your equipm

buy = Buy

buyammo1 = Buy This buys one primary magazine or clip

buyammo2 = Buy This buys one pistol clip

buyequip = Buy Show equipment buy menu

buymenu = Buy Show main buy menu


alias = Console Alias a command

bind = Console Bind a key to a command or set of commands (bind <cmd>)

BindToggle = Console Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command")

con_enable 1 = Console Allows the console to be activated

con_notifytime 8 = Console How long to display recent console text to the upper part of the game window

contimes = Console Number of console lines to overlay for debugging.

clear = Console clears the console screen

cvarlist = Console Show the list of convars/concommands.

developer 0 = Console toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'

differences = Console Show all convars which are not at their default values.

echo = Console echos text to the console

exec = Console executes a script of .cfg file

exit = Console exit game engine without confirmation

find = Console Find concommands with the specified string in their name/help text.

help = Console Find help about a convar/concommand.

hideconsole = Console Hide the console.

incrementvar = Console Increment specified convar value.

key_findbinding = Console Find key bound to specified command string.

key_listboundkeys = Console List bound keys with bindings.

key_updatelayout = Console Updates game keyboard layout to current windows keyboard setting.

mem_dump = Console dump memory stats.

quit = Console Exit the engine.

status = Console Display map and connection status.

stuffcmds = Console Parses and stuffs command line + commands to command buffer. In your valve.rc file

toggleconsole = Console Show/hide the console.

unbind = Console Unbind a key

unbindall = Console Unbind all keys

wait = Console Stop command parsing until next frame


cl_autohelp = HUD/Onscreen Enable/Disable Autohelp

cl_c4progressbar = HUD/Onscreen Draw progress bar when defusing the C4

cl_righthand = HUD/Onscreen Use right-handed view models.

cl_showfps = HUD/Onscreen Draw fps meter at top of screen (1 = fps, 2 = smooth fps)

cl_showtextmsg = HUD/Onscreen Enable/disable text messages printing on the screen

gameui_hide = HUD/Onscreen Hides/closes GUI menu

hud_centerid 0 = HUD/Onscreen Toggles player ID display - * 1 is 'on', 0 is 'off'

hud_deathnotice_time = HUD/Onscreen Sets how long death messages remain onscreen

hud_drawhistory_time = HUD/Onscreen Sets how long messages remain onscreen

hud_saytext_time 5 = HUD/Onscreen Sets how long chat messages remain onscreen

hud_showtargetid = HUD/Onscreen Shows target ID at cursor

messagemode = HUD/Onscreen Display player message globally (to all)

messagemode2 = HUD/Onscreen Display player message to team

name = HUD/Onscreen View or change a player's name

radio1 = HUD/Onscreen This opens up Radio1 Menu

radio2 = HUD/Onscreen This opens up Radio2 Menu

radio3 = HUD/Onscreen This opens up Radio3 Menu

revert = HUD/Onscreen Revert convars to their default values

scr_centertime 2 = HUD/Onscreen Sets how long server messages remain on the screen

say = HUD/Onscreen Display player message globally (to all)

say_team = HUD/Onscreen Display player message to team

timeleft = HUD/Onscreen Displays the amount ouf time remaining in the round


cl_crosshairalpha = HUD/Crosshair Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"

cl_crosshaircolor = HUD/Crosshair 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue

cl_crosshairscale = HUD/Crosshair Use to change crosshair scale, must have cl_scalecrosshair set to "1"

cl_crosshairusealpha = HUD/Crosshair Enable or disable the use of crosshair alpha

cl_dynamiccrosshair = HUD/Crosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink
when you duck for better accuracy

cl_observercrosshair = HUD/Crosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off)

cl_scalecrosshair = HUD/Crosshair Enable or disable the use of crosshair scale

crosshair = HUD/Crosshair Enable or disable the use of crosshair (1= On, 0=Off)


cl_radaralpha = HUD/Radar Use to change radar alpha, must have cl_radartype set to "1"

cl_radartype = HUD/Radar 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha

drawradar = HUD/Radar Draws HUD radar

hideradar = HUD/Radar Hides HUD radar


cancelselect = Menu Cancels current selection

escape = Menu Escape key pressed

invnext = Menu selects next item in inventory

invprev = Menu selects previous item in inventory

lastinv = Menu selects previous item in inventory

menuselect = Menu Selects item in that slot (0-9)

slot0 = Menu select weapon group 0 (or menu item 0) see 'use' or cancels selection

slot1 = Menu select weapon group 1 (or menu item 1) see 'use'

slot2 = Menu select weapon group 2 (or menu item 2) see 'use'

slot3 = Menu select weapon group 3 (or menu item 3) see 'use'

slot4 = Menu select weapon group 4 (or menu item 4) see 'use'

slot5 = Menu select weapon group 5 (or menu item 5) see 'use'

slot6 = Menu select weapon group 6 (or menu item 6) see 'use'

slot7 = Menu select weapon group 7 (or menu item 7) see 'use'

slot8 = Menu select weapon group 8 (or menu item 8) see 'use'

slot9 = Menu select weapon group 9 (or menu item 9) see 'use'

slot10 = Menu select weapon group 10 (or menu item 10) see 'use' or cancels selection


m_filter = Mouse Mouse filtering (set this to 1 to average the mouse over 2 frames)

m_forward = Mouse sets the mouse forward speed sensitivity multiplier

m_pitch = Mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side = Mouse sets the mouse strafing speed sensitivity multiplier

m_yaw = Mouse sets the yaw speed sensitivity multiplier

sensitivity = Mouse Adjusts the Mouse sensitivity

zoom_sensitivity_ratio = Mouse Additional mouse sensitivity scale factor applied when FOV is zoomed in


+graph = Network Draw the network usage graph

cl_allowdownload = Network toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allowupload = Network toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_cmdbackup = Network For each command packet, how many additional history commands are sent (helps in case of packet loss)

cl_cmdrate = Network Max number of command packets sent to server per second

cl_interp = Network Turns on or off whether you will interpolate object positions starting this many seconds in past

cl_interpolate = Network Interpolate entities on the client

cl_lagcomp_errorcheck = Network Player index of other player to check for position errors

cl_rate = Network Sets the max bytes/sec the host can send data (Upload)

cl_updaterate = Network Number of packets per second of updates you are requesting from the server

connect = Network Connects to server (connect <IP>)

disconnect = Network Disconnect game from server

net_channels = Network Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings

net_graph = Network Draw the network usage graph

net_graphheight = Network Sets the net_graph height

net_graphpos = Network Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)

net_maxfragments = Network Max fragment bytes per packet (Ex. 1280)

net_scale = Network Sets the net_graph scale, larger number creates larger visual graph

rate = Network Sets the max bytes/sec the host can receive data (download)

ping = Network Display ping to server

retry = Network Retry connection to last server


+score = Scores Toggles score panel

+showscores = Scores Toggles score panel

togglescores = Scores Toggles score panel

jpeg = Screenshot Takes a jpeg screenshot: jpeg <filename> <quality 1-100>

jpeg_quality = Screenshot Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90

screenshot = Screenshot Take a screenshot


+voicerecord = Sounds/Voice Records input from voice input device (microphone)

bgmvolume = Sounds/Voice CD sound playback volume

cd = Sounds/Voice Play or stop a cd track

cl_customsounds = Sounds/Voice Enable customized player sound playback

play = Sounds/Voice Play a sound

soundscape_fadetime = Sounds/Voice Time to crossfade sound effects between soundscapes

soundscape_flush = Sounds/Voice Flushes the server & client side soundscapes

stopsoundscape = Sounds/Voice Stops all soundscape processing and fades current looping sounds

voice_enable = Sounds/Voice Turns Voice on / off

voice_overdrive = Sounds/Voice Voice Chat to Game volume ratio

voice_scale = Sounds/Voice Voice Chat volume

volume = Sounds/Voice Sound volume


cl_smooth = Video Turns Smooth view/eye origin after prediction errors on and off (0 and 1)

cl_smoothtime = Video Smooth client's view after prediction error over this many seconds (0.01 - 2.0)

fog_enable = Video Can turn fog on or off.

fps_max = Video Frame rate limiter (Best to use the max Hz of your monitor)

mat_antialias = Video Antialias setting

mat_bumpmap = Video Bumpmap Setting

mp_decals = Video Sets the maximum number of decals

mat_dxlevel = Video The DirectX Level. Default is optimal, but you can adjust manually here

mat_fastspecular = Video Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.

mat_forceansio = Video Ansio Setting

mat_monitorgamma = Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT

mat_specular = Video Enable/Disable specularity for perf testing. Will cause a material reload upon change.

mat_vsync = Video Force sync to vertical retrace / V-sync

r_decals = Video Sets the maximum number of decals

r_propsmaxdist = Video Maximum visible distance of props (boxes, etc)

r_rainalpha = Video Changes rain alpha values (0=Off, higher number makes darker rain)

r_RainSimulate = Video Enable/disable rain simulation (0=Off, 1=On)

r_shadows = Video Enable shadows

r_WaterDrawReflection = Video Enable water reflection

r_WaterDrawRefraction = Video Enable water refraction


benchframe = Demo Takes a snapshot of a particular frame in a time demo

cl_demoviewoverride = Demo Override view during demo playback

demo_debug = Demo Demo debug info

demo_fastforwardfinalspeed = Demo Go this fast when starting to hold FF button

demo_fastforwardramptime = Demo How many seconds it takes to get to full FF speed

demo_fastforwardstartspeed = Demo Go this fast when starting to hold FF button.

demo_interpolateview = Demo Do view interpolation during dem playback

demo_pauseatservertick = Demo Pauses demo playback at server tick

demo_quitafterplayback = Demo Quits game after demo playback

demo_recordcommands = Demo Record commands typed at console into .dem files

demogototick = Demo Skips to a tick in demo

demolist = Demo Print demo sequence list

demopause = Demo Pauses demo playback

demoresume = Demo Resumes demo playback

demos = Demo Demo demo file sequence

demotimescale = Demo Sets demo replay speed

demotogglepause = Demo Toggles demo playback

demoui = Demo Show/hide the demo player UI

listdemo = Demo List demo file contents

nextdemo = Demo Play next demo in sequence

playdemo = Demo Play a recorded demo file (.dem )

record = Demo begins to record a demo and saves it as a .dem file

startdemos = Demo Play demos in demo sequence

stop = Demo Finish recording demo

stopdemo = Demo Stop playing back a demo

timedemo = Demo Play a demo at max fps and report performance info and average fps

timedemoquit = Demo Play a demo, report performance info, and then exit

endmovie = Movie Stop recording movie frames

startmovie = Movie Start recording movie frames
Espero que les sirva.


Salu2 ;D
El TuKaN!!!
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Cita:
Empezado por Puerquero Ver Mensaje
Ojo con Puerquero que se la lastra.
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Antiguo 31-Jan-2006, 23:07   #2 (permalink)
 
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Fecha de Ingreso: 09-2005
Edad: 23
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Predeterminado Re: COMANDOS DEL SOURCE

Cita:
Empezado por *N*I*C*O*
Salu2 ;D
El TuKaN!!!
Quien postea? *N*I*C*O* o EL TUKAN?

emmm..... esto ya fue posteado por "*N*I*C*O*" aca: http://www.3d-arg.com/index.php?opti...2&topic=2814.0

Tema cerrado.

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