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Counter Strike Source Esta categoria es para todos los temas, consultas y novedades de la version Source del Counter Strike

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LinkBack Herramientas Desplegado
Antiguo 24-Apr-2007, 02:23   #1 (permalink)
 
Avatar de Indig0uz

indie
 
Fecha de Ingreso: 09-2005
Mensajes: 1,906
Poder: 5 Indig0uz is on a distinguished road
Predeterminado Configs varias

Pego un par de cfg´s que pueden llegar a resultarles utiles para armar una propia.


keaNu

Cita:
// CSSNation GUI v1.0.1b
// By Kevin "keaNu" Consen & Vonzix
// --------------------------------
// http://www.cssnation.eu
// #CSSNation @ quakenet

// To enable some CVARS to load.
// *****************************
sv_cheats "1"

// Rates
// *****

cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_interpolate 1
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_smooth 1
rate 25000

// Graphics
// ********

r_3dsky "0"

cl_lagcompensation "1"
cl_allowdownload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"

mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_mipmaptextures "1"
mat_filtertextures "1"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_softwareskin "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_diffuse "1"
mat_bumpmap "0"
mat_picmip "0"
mat_clipz "1"
mat_vsync "0"

mp_decals "50"

r_decal_cullsize "0"


// Models
// ******

r_propsmaxdist "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "50"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_updaterefracttexture "0" ;
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_avglightmap "0"
r_renderoverlayfragment "0"
r_radiosity "4"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "-1"
r_lod "0"
r_modellodscale "0.1"
r_drawbatchdecals "0"

cl_ejectbrass "0"

fog_enable "0"
fog_enableskybox "0"

mp_decals "50"

showhitlocation "1"


// Ropes
// *****


rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
sv_forcepreload "1"


// Ragdoll
// *******

cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_wpn_sway_scale "0"
cl_ragdoll_collide "0"

// Water
// *****

fog_enable_water_fog "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"


// Weather
// *******

r_rainalpha "0"
r_ropetranslucent "0"
r_rainlength "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainradius "0"
r_rainspeed "0"
r_rainwidth "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_RainProfile "0"
r_RainSideVel "0"


// Sound
// *****

snd_flushasync
soundscape_flush
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"


// Screen
// ******

r_dynamic "0"
r_lightinterp "0"
r_avglight "0"
r_lightaverage "0"


// AMD USERS ONLY
// **************

r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"



// Stuff
// *****

props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"


// Misc.
// *****

fps_max "125"
con_enable "1"
weapon_showproficiency "1"

echo "Autoexec.cfg loaded."

// To disable you from taking advantage.
// *********************************** **

sv_cheats "0"


// Ready
// *****

echo "Config Loaded"
Casey's config

Cita:
// Casey's Source Config
// Updated 6/26/06

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_forceaniso 0 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 1 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_

clear
echo "_casey's config loaded_"
Casey's config v2 (CAL compliant)

Cita:
// Updated for new season by CAL|Stone
// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 01/07/07 - Reorganized and updated original version

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_show_splashes "0" // Disables water splashes.
cl_phys_props_enable "1" // Enables Phsyics Props.
cl_phys_props_max "50" // Maximum amount of Physics props allowed.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins

//_Set Render vars_
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_rootlod "2" // Base lod of the model in the memory.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // Models decals, I.E. Blood.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadows "0" // Disables shadows (Change to 1 if you like them.)
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_dynamic "0" // Disables dynamic lights.
r_propsmaxdist "1200" // Max distance at which props are rendered.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_occlusion "1" // Enables the Model Occlusion system.
r_renderoverlayfragment "0"
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable!


//_Set Materials vars_
mat_monitorgamma "1.9" // Lower the number the brighter the screen. Only works in fullscreen.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // Disables Specularity on objects.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

clear
echo _Casey's Config v2 (CAL compliant) loaded_
Tamsey

Cita:

//Tamsey Counter Strike Source Config
// Netcode & Rates
// ***************

cl_updaterate 100
cl_cmdrate 100
cl_interp_all 0
cl_interp 0.01
cl_interp_ratio 1
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
cl_smoothtime 0.1
cl_predictweapons 1
cl_pred_optimize 2
rate 25000
net_maxfragments 1280

//Downloads Configuration
cl_downloadfilter nosounds
cl_allowdownload 0
cl_allowupload "0"

// Personal
// ********

cl_restrict_server_commands 0
cl_dynamiccrosshair 0
cl_righthand 1
cl_autowepswitch 0
cl_autohelp 0
cl_ShowPluginMessages 0
OverView_Tracks 0
peg_quality 100
fps_max 101
net_graph 3
budget_show_history 0
showhitlocation 1

//Mat cvars
// ********

mat_colorcorrection 0
mat_monitorgamma 2.2
mat_hdr_level 0
mat_hdr_enabled 0
mat_picmip 0
mat_clipz 1
mat_vsync 0
mat_forceaniso 0
mat_antialias 0
mat_trilinear 0
mp_decals 0
mat_bumpmap 0
mat_fastnobump 1
mat_specular 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_reducefillrate 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_filterlightmaps 1
mat_filtertextures 1

//Increasing performance
// *********************

cl_forcepreload 1

//Fps cvars
// ********

r_renderoverlayfragment 0
r_decals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawbatchdecals 0
r_occlusion 1
r_3dsky 0
r_drawflecks 0

cl_logofile 0
cl_drawmonitors 0
cl_show_splashes 0
cl_ejectbrass 0

gl_clear 0


//Set violence settings
//Increases blood to help you see hits better
// *********************************** *******

violence_agibs 1
violence_hgibs 1
violence_ablood 1
violence_hblood 1

//set rope commands

rope_smooth 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_shake 0
rope_collide 0

// Ragdoll
// *******

cl_ragdoll_physics_enable 0


//Sound
//****
dsp_enhance_stereo 1
dsp_slow_cpu 1

// Eyes
// ****

r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyes 0
r_teeth 0

//Water
// ****

r_cheapwaterend 1
r_cheapwaterstart 1
r_waterforcereflectentities 0
r_waterforceexpensive 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
mat_wateroverlaysize 8

// Screen
// ******

r_dynamic 0
r_avglight 0
r_lightaverage 0

//Hud
//***

hud_fastswitch 1
hud_centerid 1
hud_saytext_time 3 //Time in seconds chat displays on screen
hud_deathnotice_time 6
hud_drawhistory_time 5

// Sound
// *****

sv_voiceenable 1
voice_enable 1
voice_scale 1
voice_modenable 1
snd_flushasync
soundscape_flush

//Binds
//*****

bind "|" "toggleconsole"

clear
echo ***********************
echo Tamsey FPS Config Loaded
echo http:www.grimsweden.com
echo
echo **********************
sTatic`CFG

Cita:
fps_max "120"
cl_cmdrate "100"
cl_updaterate "100"
net_graph "3"
net_graphpos "1"
net_graphheight "80"
net_maxfragments "1280"
cl_allowupload "0"
cl_allowdownload "1"
cl_smooth "1"
cl_smoothtime "0.1"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_interp "0.01"
cl_interp_all "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_resend "1.5"
cl_timeout "10"
english "1"


// Performance

mat_forcemanagedtextureintohardware "0"
r_fastzreject "1"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky "0"
cl_forcepreload "1"


cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
r_drawmodeldecals "1"
r_maxmodeldecal "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_flex "0"
r_teeth "0"
g_ragdoll_fadespeed "300"
g_ragdoll_maxcount "1"

// Water

cl_show_splashes "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_Waterforcereflectentities "0"
r_Waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
mat_wateroverlaysize "0"

// Graphics

blink_duration "0.0"
cl_ejectbrass "0"
lod_enable "1"
lod_transitiondist "100"
mat_compressedtextures "1"
mat_vsync "0"
mat_antialias "0"
mat_fastnobump "1"
mat_bumpmap "0"
mat_parallaxmap "0"
mat_antialias "0"
mat_disable_bloom "0"
mat_clipz "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_specular "0"
mat_reducefillrate "1"
mat_trilinear "0"
mat_showlightmapcomponent "3.000000"
muzzleflash_light "0"
r_decals "0"
r_decal_cullsize "0"
r_renderoverlayfragment "0"
r_decalstaticprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_ropetranslucent "0"
r_occlusion "0"
r_dopixelvisibility "0"
r_maxdlights "5"
r_maxnewsamples "0"
r_maxsampledist "0"
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_minalpha "255"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
props_break_max_pieces "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

// Blood

violence_agibs "1"
violence_hgibs "1"
violence_ablood "1"
violence_hblood "1"

// Shadows/HDR

mat_hdr_enabled "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_monitorgamma "1.6"
mat_filterlightmaps "1"
r_gamma "1"
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"

// All commands compatable with zblock 3.1.1
// If not planing to go on zblock servers another cfg would give more fps
retryFTL

Cita:

// And now the config, it's my own parted with loads of others to give me maximum FPS without making my game look dire.

-Rates

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "100"
cl_interpolate "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_interp "0.01"
cl_smooth "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "0"
rate 25000

-Graphics

r_3dsky "0"

cl_lagcompensation "1"
cl_allowdownload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_detail_max_sway "0"
cl_restrict_server_commands "0"
cl_detail_avoid_recover_speed "0"
gl_clear "0"

mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_picmip "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_vsync "0"
mp_decals "50"
r_decal_cullsize "0"

-Models

r_propsmaxdist "0"
r_shadows "1"
r_disable_ps_patch "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "50"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_worldlights "0"
r_physpropttaticlighting "0"
r_updaterefracttexture "0" ;
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "-1"
r_lod "0"
r_modellodscale "0.1"
r_drawbatchdecals "0"
cl_ejectbrass "0"


mp_decals "50"
showhitlocation "1"

-Ropes

rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
sv_forcepreload "1"

-Ragdoll

cl_ragdoll_physics_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"

-Water

r_waterdrawreflection "0"
r_waterforceexpensive "0"

-Sound

snd_flushasync
soundscape_flush
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"

-Screen

r_dynamic "0"
r_avglight "0"
r_lightaverage "0"

-AMD Users, GOOD FPS Boost!

r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"

-Stuff

props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
cl_crosshairscale "1700"
cl_crosshairusealpha "0"

-Misc

fps_max "0"
con_enable "1"
weapon_showproficiency "1"
__________________
.-

Última edición por Indig0uz fecha: 03-May-2007 a las 16:08.
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Antiguo 24-Apr-2007, 03:24   #2 (permalink)
 
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indie
 
Fecha de Ingreso: 09-2005
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Here's a complete CS:S CVAR list:

http://www.lawgiver.us/downloads/cvar2.txt
http://a-ssasins.de/index.php?page=console.htm
http://www.counter-strike.com/commands_cs_source.php
http://www.cs-expert.de/css_cvars.php
http://fredb206.free.fr/css/html/cvars_css.txt
__________________
.-

Última edición por Indig0uz fecha: 28-Apr-2007 a las 10:03.
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Antiguo 24-Apr-2007, 04:43   #3 (permalink)
 
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SoF || w1L
 
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Infinitamente agradecido indigrouxus!
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@ RJT
w1L: Che... se escucha diferente la voz de TATETO...
Lau: Si.. es que no están los padres entonces puede hablar fuerte; A donde se fueron tus padres TATETO???
Buddy: A cazar la cena!!!
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Antiguo 24-Apr-2007, 08:08   #4 (permalink)
 
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Foo who?
 
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Grosa info! gracias indi!
__________________

I was waiting for something, maybe flying machines.
That's when I found Lilly, the best I've ever seen.
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Antiguo 24-Apr-2007, 09:15   #5 (permalink)
 
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Full Member
 
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muy lindo aporte ...... al medio dia cuando llegue a casa me pongo a ver que onda con algunos de esos comand

SALUDOS

RENE
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FANS A MUERTE DE RACING CLUB
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Antiguo 24-Apr-2007, 10:48   #6 (permalink)
 
Avatar de Shawarma

Soy anti-AiZ (Jajajaja)
 
Fecha de Ingreso: 01-2005
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Chiter!
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Antiguo 24-Apr-2007, 12:47   #7 (permalink)
 
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indie
 
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Cita:
Empezado por Shawarma Ver Mensaje
Chiter!

Igual ojo con los comandos que se agregan a sus cfg´s porque no todos son de rendimiento ^^
Ahora se copan todos y cada uno postea su cfg (?)

2 cvars para no renegar, ponerlos en cstrike/cfg/valve.rc (abrir con bloc de notas )

cl_restrict_server_commands 0
setinfo scl_show_dmg 0 // Para que no te muestre el cartel con la información de como te mataron cuando morís.
__________________
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Antiguo 24-Apr-2007, 15:17   #8 (permalink)
 
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Pwnage
 
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muy buena la cfg ese cartelito de cuando te matan es muy molesto... no savia como sacarlo

saludos


pd:rene sos un bot jaaja ace cuanto q no entras
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Antiguo 24-Apr-2007, 22:19   #9 (permalink)
 
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Full Member
 
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Cita:
Empezado por Optimuss Ver Mensaje
muy buena la cfg ese cartelito de cuando te matan es muy molesto... no savia como sacarlo
opino lo mismo...... para mi es muy util ese comando (notese que muero rapido )


OFFTOPIC:
Cita:
Empezado por Optimuss Ver Mensaje
pd:rene sos un bot jaaja ace cuanto q no entras
PUTO DE MIERDA ...... RESENTIDO!!! vivo en la misma ciudad de mierda que vos y no te enteraste que casi me ahogo .........
daaaa no sabes fea...... fui uno de los giles que tuvo 50 cm de agua adentro de la casa por culpa de los putos RADICALES DE MIERDA QUE SE COMIERON LA GUITA DE LAS OBRAS ....... :@ grrrrrrr me voy a comer antes que hagarre algo a patadas

SALUDOS

RENE

PD: OPTIMUS puto!!! me hiciste acordar de todas las cosas que perdi :S ...... ahora cuando entre al css SOS BOLETA!!!
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FANS A MUERTE DE RACING CLUB
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Antiguo 24-Apr-2007, 22:59   #10 (permalink)
 
Avatar de [CoDeR]

Gold Senior Member
 
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Cita:
// To enable some CVARS to load.
// *****************************
sv_cheats "1"




Gracias indi !
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Última edición por [CoDeR] fecha: 24-Apr-2007 a las 23:03.
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