Pego un par de cfg´s que pueden llegar a resultarles utiles para armar una propia.
keaNu
Cita:
// CSSNation GUI v1.0.1b
// By Kevin "keaNu" Consen & Vonzix
// --------------------------------
// http://www.cssnation.eu
// #CSSNation @ quakenet
// To enable some CVARS to load.
// *****************************
sv_cheats "1"
// Rates
// *****
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_interpolate 1
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_smooth 1
rate 25000
// Graphics
// ********
r_3dsky "0"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_mipmaptextures "1"
mat_filtertextures "1"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_softwareskin "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_diffuse "1"
mat_bumpmap "0"
mat_picmip "0"
mat_clipz "1"
mat_vsync "0"
mp_decals "50"
r_decal_cullsize "0"
// Models
// ******
r_propsmaxdist "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "50"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_updaterefracttexture "0" ;
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_avglightmap "0"
r_renderoverlayfragment "0"
r_radiosity "4"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "-1"
r_lod "0"
r_modellodscale "0.1"
r_drawbatchdecals "0"
cl_ejectbrass "0"
fog_enable "0"
fog_enableskybox "0"
mp_decals "50"
showhitlocation "1"
// Ropes
// *****
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
sv_forcepreload "1"
// Ragdoll
// *******
cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_wpn_sway_scale "0"
cl_ragdoll_collide "0"
// Water
// *****
fog_enable_water_fog "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
// Weather
// *******
r_rainalpha "0"
r_ropetranslucent "0"
r_rainlength "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainradius "0"
r_rainspeed "0"
r_rainwidth "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_RainProfile "0"
r_RainSideVel "0"
// Sound
// *****
snd_flushasync
soundscape_flush
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
// Screen
// ******
r_dynamic "0"
r_lightinterp "0"
r_avglight "0"
r_lightaverage "0"
// AMD USERS ONLY
// **************
r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
// Stuff
// *****
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
// Misc.
// *****
fps_max "125"
con_enable "1"
weapon_showproficiency "1"
echo "Autoexec.cfg loaded."
// To disable you from taking advantage.
// *********************************** **
sv_cheats "0"
// Ready
// *****
echo "Config Loaded"
|
Casey's config
Cita:
// Casey's Source Config
// Updated 6/26/06
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_forceaniso 0 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 1 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_
// _Set various settings_
budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_
clear
echo "_casey's config loaded_"
|
Casey's config v2 (CAL compliant)
Cita:
// Updated for new season by CAL|Stone
// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 01/07/07 - Reorganized and updated original version
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_show_splashes "0" // Disables water splashes.
cl_phys_props_enable "1" // Enables Phsyics Props.
cl_phys_props_max "50" // Maximum amount of Physics props allowed.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
//_Set Render vars_
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_rootlod "2" // Base lod of the model in the memory.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // Models decals, I.E. Blood.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadows "0" // Disables shadows (Change to 1 if you like them.)
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_dynamic "0" // Disables dynamic lights.
r_propsmaxdist "1200" // Max distance at which props are rendered.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_occlusion "1" // Enables the Model Occlusion system.
r_renderoverlayfragment "0"
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable!
//_Set Materials vars_
mat_monitorgamma "1.9" // Lower the number the brighter the screen. Only works in fullscreen.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // Disables Specularity on objects.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
clear
echo _Casey's Config v2 (CAL compliant) loaded_
|
Tamsey
Cita:
//Tamsey Counter Strike Source Config
// Netcode & Rates
// ***************
cl_updaterate 100
cl_cmdrate 100
cl_interp_all 0
cl_interp 0.01
cl_interp_ratio 1
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
cl_smoothtime 0.1
cl_predictweapons 1
cl_pred_optimize 2
rate 25000
net_maxfragments 1280
//Downloads Configuration
cl_downloadfilter nosounds
cl_allowdownload 0
cl_allowupload "0"
// Personal
// ********
cl_restrict_server_commands 0
cl_dynamiccrosshair 0
cl_righthand 1
cl_autowepswitch 0
cl_autohelp 0
cl_ShowPluginMessages 0
OverView_Tracks 0
peg_quality 100
fps_max 101
net_graph 3
budget_show_history 0
showhitlocation 1
//Mat cvars
// ********
mat_colorcorrection 0
mat_monitorgamma 2.2
mat_hdr_level 0
mat_hdr_enabled 0
mat_picmip 0
mat_clipz 1
mat_vsync 0
mat_forceaniso 0
mat_antialias 0
mat_trilinear 0
mp_decals 0
mat_bumpmap 0
mat_fastnobump 1
mat_specular 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_reducefillrate 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_filterlightmaps 1
mat_filtertextures 1
//Increasing performance
// *********************
cl_forcepreload 1
//Fps cvars
// ********
r_renderoverlayfragment 0
r_decals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawbatchdecals 0
r_occlusion 1
r_3dsky 0
r_drawflecks 0
cl_logofile 0
cl_drawmonitors 0
cl_show_splashes 0
cl_ejectbrass 0
gl_clear 0
//Set violence settings
//Increases blood to help you see hits better
// *********************************** *******
violence_agibs 1
violence_hgibs 1
violence_ablood 1
violence_hblood 1
//set rope commands
rope_smooth 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_shake 0
rope_collide 0
// Ragdoll
// *******
cl_ragdoll_physics_enable 0
//Sound
//****
dsp_enhance_stereo 1
dsp_slow_cpu 1
// Eyes
// ****
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyes 0
r_teeth 0
//Water
// ****
r_cheapwaterend 1
r_cheapwaterstart 1
r_waterforcereflectentities 0
r_waterforceexpensive 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
mat_wateroverlaysize 8
// Screen
// ******
r_dynamic 0
r_avglight 0
r_lightaverage 0
//Hud
//***
hud_fastswitch 1
hud_centerid 1
hud_saytext_time 3 //Time in seconds chat displays on screen
hud_deathnotice_time 6
hud_drawhistory_time 5
// Sound
// *****
sv_voiceenable 1
voice_enable 1
voice_scale 1
voice_modenable 1
snd_flushasync
soundscape_flush
//Binds
//*****
bind "|" "toggleconsole"
clear
echo ***********************
echo Tamsey FPS Config Loaded
echo http:www.grimsweden.com
echo
echo **********************
|
sTatic`CFG
Cita:
fps_max "120"
cl_cmdrate "100"
cl_updaterate "100"
net_graph "3"
net_graphpos "1"
net_graphheight "80"
net_maxfragments "1280"
cl_allowupload "0"
cl_allowdownload "1"
cl_smooth "1"
cl_smoothtime "0.1"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_interp "0.01"
cl_interp_all "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_resend "1.5"
cl_timeout "10"
english "1"
// Performance
mat_forcemanagedtextureintohardware "0"
r_fastzreject "1"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky "0"
cl_forcepreload "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
r_drawmodeldecals "1"
r_maxmodeldecal "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_flex "0"
r_teeth "0"
g_ragdoll_fadespeed "300"
g_ragdoll_maxcount "1"
// Water
cl_show_splashes "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_Waterforcereflectentities "0"
r_Waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
mat_wateroverlaysize "0"
// Graphics
blink_duration "0.0"
cl_ejectbrass "0"
lod_enable "1"
lod_transitiondist "100"
mat_compressedtextures "1"
mat_vsync "0"
mat_antialias "0"
mat_fastnobump "1"
mat_bumpmap "0"
mat_parallaxmap "0"
mat_antialias "0"
mat_disable_bloom "0"
mat_clipz "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_specular "0"
mat_reducefillrate "1"
mat_trilinear "0"
mat_showlightmapcomponent "3.000000"
muzzleflash_light "0"
r_decals "0"
r_decal_cullsize "0"
r_renderoverlayfragment "0"
r_decalstaticprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_ropetranslucent "0"
r_occlusion "0"
r_dopixelvisibility "0"
r_maxdlights "5"
r_maxnewsamples "0"
r_maxsampledist "0"
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_minalpha "255"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
props_break_max_pieces "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
// Blood
violence_agibs "1"
violence_hgibs "1"
violence_ablood "1"
violence_hblood "1"
// Shadows/HDR
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_monitorgamma "1.6"
mat_filterlightmaps "1"
r_gamma "1"
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
// All commands compatable with zblock 3.1.1
// If not planing to go on zblock servers another cfg would give more fps
|
retryFTL
Cita:
// And now the config, it's my own parted with loads of others to give me maximum FPS without making my game look dire.
-Rates
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "100"
cl_interpolate "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_interp "0.01"
cl_smooth "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "0"
rate 25000
-Graphics
r_3dsky "0"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_detail_max_sway "0"
cl_restrict_server_commands "0"
cl_detail_avoid_recover_speed "0"
gl_clear "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_picmip "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_vsync "0"
mp_decals "50"
r_decal_cullsize "0"
-Models
r_propsmaxdist "0"
r_shadows "1"
r_disable_ps_patch "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "50"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_worldlights "0"
r_physpropttaticlighting "0"
r_updaterefracttexture "0" ;
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "-1"
r_lod "0"
r_modellodscale "0.1"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "50"
showhitlocation "1"
-Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
sv_forcepreload "1"
-Ragdoll
cl_ragdoll_physics_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
-Water
r_waterdrawreflection "0"
r_waterforceexpensive "0"
-Sound
snd_flushasync
soundscape_flush
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
-Screen
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
-AMD Users, GOOD FPS Boost!
r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
-Stuff
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
cl_crosshairscale "1700"
cl_crosshairusealpha "0"
-Misc
fps_max "0"
con_enable "1"
weapon_showproficiency "1"
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